Retroarch Shader Presets

Made by Harlequin. Installed Emulationstation to get a nicer looking frontend and everything seems to be working, except even though I start a game from emulation station, when I press the hotkeys t. It's crazy how different shaders look on different displays, the differences can be quite drastic. RetroArch not recognizing shaders nor presets (self. probably easier to do through the RGUI. EDIT 2: The above has been fixed now. Saved shader presets now use relative paths, which make them portable across multiple systems, allowing easy sharing of custom presets. Presets can point to other existing presets if they are unchanged - SHADERS: Will attempt to cache the shader/preset into memory before loading to avoid costly getline/gets/getc operations. I am new here and have a question about retroarch on switch. cgp preset file. SHADERS: Remove 'video_shader' setting, replace it with global presets that make more sense SHADERS: #reference directive for shaders. It would be an understatement to say that version 1. If I play SNES then switch to N64 it retains the config. Some Retroarch shader presets I've been working on Hey guys! I've been working on some shader presets for the last couple weeks and I think they're in a pretty good state at this point so I figured I'd share them here. Load the game you want to play, press F1 to enter the Quick Menu and go down to Shaders, Load Shader Preset and find one you like from Retroarch's Shaders folder. Steps to reproduce the bug. It is already running out of the box with full menu support such as XMB/MaterialUI. In any case, it is safer to load the pre-defined Shader Presets. No pixels to be seen. This brings up the RetroArch interface during gameplay, allowing you to use features like save state and shaders (which aren't available in any other settings menu). Instead of using a ROM patch, this is done by RetroArch taking a screenshot and then sending it to the AI Service listed in your config, which will do OCR (optical character recognition), machine translation, and/or text-to-speech. In previous reshade 1 and 2 there was also a shader based on Lottes (pixelart crt) but it was buggy and never been fixed. 0 it automatically uses different configs for each core when saving core presets. Tap "Load Shader Preset -> shaders_glsl" to access all the shaders you can use in Retroarch. This shaders is very heavy, so don't use it on weak hardware like the Raspberry Pi. RetroArch is the Frontend for the Libretro API and makes a up a large portion of the emulators included in RetroPie. It's crazy how different shaders look on different displays, the differences can be quite drastic. Customizing cgwg's CRT Pixel Shader This document identifies some of the user-configurable options available in cgwg's GLSL CRT shader and provides some screenshots to explain their effects. You can see from the. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded. This is for the more basic usage, ideally we'd allow more advanced users to use any preset they want. Sorry for the delay. The retroarch. ext and it will save a preset with that name when select apply shader preset. There aren't many tutorials about this, the only tutorials I've found were about passing through entire PCIe cards to VMs, or refered to old ESXI versions (below 6. I can see presets/mGBA/ and retroarch. This assumes you already. 1 : Emulateur Multi Plates formes. SHADERS: Don't save the path to the current preset to the main config. I've included the settings from my preset cgp file below. Last loaded shader preset(or the 1st loaded in my test) is being saved as default shader in retroarch. Also, no changes in the 'shader pass' slots are made. What it does with SFA3 dithering:. cg (it is also available in OpenGL). Below are the settings I use. On Android N using the latest RetroArch nightly selecting the shader passes manually and then using the apply changes option doesn't apply the shaders the only thing that works is loading a shader preset but changing it manually like the shader filter or scale and then applying doesn't work. 7 - New OpenGL Core driver supports Slang universal shader spec! May 6, 2019 May 6, 2019 Daniel De Matteis When RetroArch added support for the Vulkan graphics API back in 2016, we made a new shader spec that was intended to replace the older shader specifications like Cg and GLSL moving forward. As far as setting up the shaders, I think it's rather difficult due to Retroarch's non-standard interface, so I wouldn't be of too much help. If you want to use a preset, like CRT-Royale or Super-XBR, simply select Load Shader Preset under Shader Options and select a. I also recommend you to check nice frontend app - Arc Browser. Override config for setting CRT resolutions per-core or per-game in RetroArch - CRT resolution override. There are tons to choose from, so just go ahead and experiment with the ones you like (CRT Easymode is a good one to recreate that 90s screen look). I have tried 'Save core presets' to just set it for the cores I want but this doesn't work. Works for most cores, although in this specific case I'm using Mednafen Saturn. glslp shader loaded. 7z with the most recent date. I point mediator to retroarch. 0 plugin for ages, but its author, MMJuno, recently ported it to RetroArch's shader format(s). GLSL presets are not currently supported either. RetroArch allow stacking many shaders manually, but for now we will go with a preset. Presets are beeing saved under the following folder: configs\all\retroarch\shaders\presets\. The most authentic shader IMO is blargg's NTSC shader with the component or s-video presets, but unfortunately it's too resource intensive to be viable on the Raspberry Pi at the moment. The documentation for this struct was generated from the following file: gfx/drivers_shader/shader_vulkan. Then the shaders were able to load and work fine. There are currently 28 different systems supported on Wii U, along with RetroArch features such as XMB. RetroArch can auto-detect inputs, which is a great feature to simplify playing with multiple/different controllers (refer to "man retroarch-joyconfig" for details). Shader Glsl: Crt Gtuv50 Shader Preset: Crt Royale Kurozumi (in the picture it looks bad, but playing looks much better, I also clarify that to make it look better you have to put the resolution in X2 in case of 2d games, all of the above was in native resolution). cgp in the shader dir, so if you use just one config your current preset will be retroarch. cgp with yourawesomepreset. Shaders Unfortunately, the Raspberry Pi series features a fairly weak GPU that struggles to run complex or multiple shaders. glslp and it still behaves the same. Issue is it is a CG shader and breaks Mupen and screws up PPSSPP. RetroArch v1. If I play SNES then switch to N64 it retains the config. cg (it is also available in OpenGL). So, you don't need to start Retroarch, don't need to select core, you just select a game to play and it start all automatically. Requires RetroArch. fähigkeiten: mmx mmxext sse1 sse2 sse3 ssse3 sse4 sse4. Each retroarch/libretro core can have loaded his own shader preset file. Use pure mdapt preset to load its shaders and then add an additional pass to put your favorite shader. The Libretro API allows cores to use OpenGL (GL2+ or GLES2) directly in addition to frontend features, such as multi-pass shaders. Now there's 7 predefined mask types you can cycle through. RetroArch allow stacking many shaders manually, but for now we will go with a preset. Shader Presets. - SHADERS: Don't save the path to the current preset to the main config. If you want to use a preset, like CRT-Royale or Super-XBR, simply select Load Shader Preset under Shader Options and select a. Setting a shader just for a particular core or game works with presets. 8 is a pretty big deal. 5 GB; retroarch/roms/ppsspp/LocoRoco 2 (Europe). Everything works fine when loading. The retroarch. glslp for GLSL. This has been one of the most commonly heard complaints usability-wise, so while this is an acquired taste, it's understandable that some wouldn't want the program to function like this. Look for 'Video Smoothing'. On-topic but not pictured are two NTSC shaders derived from MAME's NTSC shader implementation, one multipass and one single-pass. It won't affect shaders, which control this setting independently. (If I'm just changing to a different shader I get Shader preset saved successfully. Within the Shaders menu, you possibly can select to "Save Core Preset" or "Save Game Preset" to save the shader settings for that core or recreation respectively. 5) that used a more comprehensive desktop client instead of the web app. cgp (wait, why did it save retroarch. These shaders generally look better at higher resolutions. A true shader product will have both a shader and one or more presets for applying it, while a shader preset product will have only presets for some other shader (one that comes with DS or an add-on). Steps to reproduce the bug. There is an overwhelming array of them and we can't show all of them on this video. Strictly a shader is a bit of code that does something, a shader preset is the thing that applies a shader. Depending on the emulator; i generaly use shader preset: hq2x. Grain: A simple shader that simulates film grain with a pseudo-random grain pattern, it can also be affected by brightness. Se não quiser refazer todas as configurações de shader novamente, a única forma de reaproveitar os presets é editando os paths manualmente com um editor de textos avançado, como o notepad++. Barely half done. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded – SOLARIS: Initial port. RetroArch is a multi-system emulator for Linux, Windows, Mac OS X, *BSD, PS3, XBox360, Wii, Android. I have tried ‘Save core presets’ to just set it for the cores I want but this doesn’t work. Ok, I purged preset folder and retroarch. retroarch v1. Unzip to the shaders/crt folder and load the preset. shader removed in future higan releases,. This has been one of the most commonly heard complaints usability-wise, so while this is an acquired taste, it's understandable that some wouldn't want the program to function like this. cgp preset file. Presets can point to other existing presets if they are unchanged. glslp preset that attempts to mimic what it would actually feel to play the. Issue is it is a CG shader and breaks Mupen and screws up PPSSPP. Shader Presets. Emulators are nothing new nor is RetroArch - a ROM emulator based on libretro cores packaged in a clean & intuitive interface. cg file through Shader #0 (or #1, #2, etc. fx Only on special builds such as SVN Daum. 1 : Emulateur Multi Plates formes. We run several PSX games through their paces and toggling on/off various shader presets during play. If RetroArch only accepts SPIR-V, we would need an explicit build step outside RetroArch first before we could test a shader. 0 it automatically uses different configs for each core when saving core presets. The easiest fix is to change your video. I also wanna give a shout-out to Sonic Mania for including really solid CRT filter display. This was causing weird behavior, instead it will try to load *currentconfig. Shader Presets. It would be an understatement to say that version 1. These shaders, such as 2xSai, Super Eagle, Super 2xSai, scaleX , HQx , xBR and xBRZ attempt to reduce the pixelation by smoothing and rounding. when performance drops). To make it all work as an overlay though I used Kuadro (a very simple desktop image overlay software, link in the twitter comments), WinSize2 (remember the DOSBox window position so it always shows in the right place) and TaskBarHider to actually hide. I am new here and have a question about retroarch on switch. The extension is. I cannot figure out how (within Retroarch) to completely remove any applied shaders. Shader Preview Introduction¶ Background¶. Hi, After setting up the right environment variables Retroarch compiled and works fine. Requires RetroArch. How to passthrough SATA drives directly on VMWare EXSI 6. This is a sizable update for the emulator frontend, offering many new changes and functions such as an "AI Service" which has a Speech Mode that can automatically parse text onscreen into speech, or an Image Mode that quickly pauses your game to overlay machine. cgp (wait, why did it save retroarch. by shad @Terrasque Thank you so much. -----In Retroarch Shaders:. Okay, the updated halation shader can be downloaded here. No Shader: Neo Tokyo Nights: No Shader: C64 Punk: Secret of Mana:. One thing to note is it looks fantastic on my tv but not nearly as good on my 22 inch PC LCD monitor. RetroArch-0624-194722 Is there a way to auto-load different shader presets. After a good deal of fiddling I landed on using the gba-color. In fact, you could be lost in the sheer amount of different shaders. glslp" file seen above. The shader change hotkeys only cycle through presets in the top level of the shader directory, which is less than useful, since there aren’t any in there by default. Background Preview Image Comments External Links retro sabr scalefx-OLD-shaders scalefx scalehq scalenx sharpen windowed xbr xbrz. Depending on the emulator; i generaly use shader preset: hq2x. Depending on the emulator; i generaly use shader preset: hq2x. cgp preset file. – SHADERS: Don’t save the path to the current preset to the main config. I play tony hawk on ps1 core and on the handhelp display it is very crisp and clear resolution. when performance drops). I mean, it is very playable but the handheld screen is 720p, so i think the game should also be without so much pixels. PS Classic: Overlays in a 1080p TV (shaders are not compatible, and if they were, they wouldn't be able to run well). One problem of emulation is that if you just take a 320x240px screen and make it big, it will look anything from kinda cool (e. Einhänder). In previous reshade 1 and 2 there was also a shader based on Lottes (pixelart crt) but it was buggy and never been fixed. + If you like to experiment with different shaders, Retroarch is paradise. In other words, it will no longer show you GLSL shaders and/or presets when you have selected the Vulkan video driver, just as an example. This shader brings a very attractive combination of xbr. This shader has been available for Pete's OpenGL 2. You can then go back one menu and save the game preset to make it stick. If you have a core preset set, it should load that and overwrite the current retroarch. RetroArch talks to libretro, a generic emulator core API. What we real. cg files, or as a group of files controlled by a. Retroarch Shaders Comparision Comparacion shaders en retroarch All shaders have minor tweaks I did for 4k, but appart from the custom all are pretty with the default values. The difference here is that the PostCelShader waits until after the tonemapping pass to shade and results in a much flatter, rougher effect. Then, start RetroArch, go to settings > shader settings and then 'select shader preset. Shader Settings. Shaders usually either come in single. Retroarch is an all-in-one emulation frontend that removes the bugbear of faffing around in Windows to switch between your different emulators. These shaders generally look better at higher resolutions. cgp in the shader dir, so if you use just one config your current preset will be retroarch. There aren't many tutorials about this, the only tutorials I've found were about passing through entire PCIe cards to VMs, or refered to old ESXI versions (below 6. We run several PSX games through their paces and toggling on/off various shader presets during play. Below are the settings I use. In the Shaders menu, you can choose to "Save Core Preset" or "Save Game Preset" to save the shader settings for that core or game respectively. I have tried 'Save core presets' to just set it for the cores I want but this doesn't work. already cleared and/or deleted shaders/retroarch. So, they work for sure, even the presets. exit retroarch. Open Hbmenu, and start RetroArch. This was causing weird behavior, instead it will try to load *currentconfig. choose a Game Boy rom and open it with a core; choose a nice monochrome shader you like and make it a core preset; open a game boy color with the same core. The shader applies a cartoony black border on edges and changes smooth gradients to chunky steps. MMJuno's Cel shader - RetroArch. Settings are also unified across cores with advanced features like shaders, netplay, rewinding, and more!. " You will see a lot of configuration options, but luckily we can ignore all of those. It won't affect shaders, which control this setting independently. More pictures from new Retroarch shader preset (self. glslp shader loaded. Presets can point to other existing presets if they are unchanged - SHADERS: Will attempt to cache the shader/preset into memory before loading to avoid costly getline/gets/getc operations. Join our mailing list. 7z with the most recent date. Reply to RetroArch Mirror Mode on Mon, 22 Apr 2019 21:43:17 GMT. Today developer Libretro Team has released a new version of RetroArch v1. Shader Presets for:Nintendo 64Sega GenesisSony PlaystationSuper Nintendo Entertainment SystemPut these in Shaders folder then Load Preset. The difference here is that the PostCelShader waits until after the tonemapping pass to shade and results in a much flatter, rougher effect. cgp with the core preset's values. You can see from the. If you'd like to show your support, consider donating to us. No pixels to be seen. PS Classic: Overlays in a 1080p TV (shaders are not compatible, and if they were, they wouldn't be able to run well). How do I add shaders to Retroarch? CGP files are shader presets, loading by "Load Shader Preset", these might be up to 12 passes. glslp preset that attempts to mimic what it would actually feel to play the. cfg file with core specific values instead. This gets very annoying during shader development, so it is clear that we need to support GLSL anyways, making SPIR-V support kinda redundant. It won't affect shaders, which control this setting independently. 8 has just been released! Grab it here. cgp parsing. For iOS 10 and up¶ Open Xcode. Some Retroarch shader presets I've been working on. Override config for setting CRT resolutions per-core or per-game in RetroArch - CRT resolution override. The menu system is a graphical way of making changes to retroach configurations and has 3 different drivers (RGUI, XMB, GLUI) but the RGUI driver is the most common. Thank you!. Load the game you want to play, press F1 to enter the Quick Menu and go down to Shaders, Load Shader Preset and find one you like from Retroarch's Shaders folder. ini files by hand. If you want to use a preset, like CRT-Royale or Super-XBR, simply select Load Shader Preset under Shader Options and select a. [INFO] Redirecting save file to "/home/tackskull/RetroPie/roms/snes/Castlevania - Dracula X (U). Issue is it is a CG shader and breaks Mupen and screws up PPSSPP. This is for the more basic usage, ideally we'd allow more advanced users to use any preset they want. So, they work for sure, even the presets. How do I add shaders to Retroarch? CGP files are shader presets, loading by "Load Shader Preset", these might be up to 12 passes. This shaders is very heavy, so don't use it on weak hardware like the Raspberry Pi. After you load a GB rom, press f1 and go (quick menu, should be there already) > Shader Options > Load Shader Preset > shaders_cg > handheld-border > dmg-pocket-shader x 1 to x6, choose one to match your resolution or your liking. The other problem is convenience. Background Preview Image Comments External Links retro sabr scalefx-OLD-shaders scalefx scalehq scalenx sharpen windowed xbr xbrz. Not all of them are compatible, and none of them are compatible with the anaglyph to 3D conversion. retroarch -L {path to bsnes core} {path to snes rom} --subsystem sgb {path to gb rom} If anyone can point me in the right direction for information on compiling just a single libretro core, I'll be happy to try and test this out. choose a Game Boy rom and open it with a core; choose a nice monochrome shader you like and make it a core preset; open a game boy color with the same core. RetroArch is a multi-system emulator for Linux, Windows, Mac OS X, *BSD, PS3, XBox360, Wii, Android. This assumes you already. Retroarch simply has more options for tweaking the visual look of my games. Building RetroArch¶ Using the graphical interface¶ For iOS 6 to 8¶ Open Xcode. EDIT 2: The above has been fixed now. glslp for GLSL. RetroArch v1. These complex effects are saved with a special extension:. The naming scheme gives a hint on what they are going to do, but to the average person, the names mean next to nothing. Artifact Colors is also available in RetroArch's Cg format and for ReShade, courtesy of user Matsilagi, who has also ported a number of other RetroArch shaders to ReShade. The Xbox One port of RetroArch uses a Direct3D 11 driver (Direct3D 12 for whatever reason turned out to have worse performance, so we aren't using that). Simply look for shader files with "pi" in the name, like the "crt-pi. Once in the Retroarch Menu, the controls are the same: click on an item with "A," and back up with "B. cgp shader replicates the dot matrix screen of a Game Boy, complete with the ghosting problems to reproduce certain visual effects. This was causing weird behavior, instead it will try to load *currentconfig. Retroarch is an all-in-one emulation frontend that removes the bugbear of faffing around in Windows to switch between your different emulators. One thing to note is it looks fantastic on my tv but not nearly as good on my 22 inch PC LCD monitor. Steps to reproduce the bug. This shader uses code from the GTU CRT shader to provide emulated signal bandwidth blur, as well as TV color level conversion. 5 MB; retroarch/roms/dos/FALLOUT_eng/MASTER. org SOTN 1026X720 RETROARCH 1. In any case, it is safer to load the pre-defined Shader Presets. Retroarch can have one or multiple stacked shaders (shader passes) (cg, glsl files) within a shader preset (cgp, glslp), and for the most part you will be loading the shader presets (you can load and mix different shaders, add or remove passes from a preset etc. @vbs can be adjusted in RGUI or retroarch. Presets can easily be set in RGUI Menu Quick Menu Shaders. Available add-ons - RetroArch: the official frontend for Libretro cores with a lot of features and settings used by Lakka. Go to Load Shader Preset. Ok, I purged preset folder and retroarch. Some Retroarch shader presets I've been working on. In the Shaders menu, you can choose to "Save Core Preset" or "Save Game Preset" to save the shader settings for that core or game respectively. In the Shader Options menu, Parameters (Current) controls what's on your screen right now, whereas Parameters (RGUI) seems to control what gets saved to a shader preset (in your base shaders directory) with Save As Shader Preset. Stay up to date with latest software releases, news, software discounts, deals and more. As with most of the fun video tweaks in RetroArch, we accomplish this through a shader. I also recommend you to check nice frontend app - Arc Browser. On Android N using the latest RetroArch nightly selecting the shader passes manually and then using the apply changes option doesn't apply the shaders the only thing that works is loading a shader preset but changing it manually like the shader filter or scale and then applying doesn't work. SHADERS: Don't save the path to the current preset to the main config. As usual, for 1080p or higher displays, I recommend turning Integer Scale Off under video settings. Hi, I was wondering if there's a quicker way to disable/enable a shader ingame other than via the RetroArch menu? My setup is configured to load the prefered shader on startup per system, but i'm looking for a way to disable it (e. RetroArch Shader Fun May 8, 2019 by Belghast Last night I was back to messing about with RetroArch and already I am way happier with the results than I was underneath GameEx Evolution. RetroArch traditionally exits the program immediately when you press the ‘Escape’ key on your keyboard. It would be an understatement to say that version 1. cgp file and put it in RETROARCH\shaders folder too. i've never set them. cg (it is also available in OpenGL). cgp (inside shaders/ folder), then load mgba, set a shader and saved it, and closed content. Last loaded shader preset(or the 1st loaded in my test) is being saved as default shader in retroarch. It is formerly known as SSNES. Here's a link for the images. Emulators are nothing new nor is RetroArch - a ROM emulator based on libretro cores packaged in a clean & intuitive interface. Presets can easily be set in RGUI Menu Quick Menu Shaders. In the event you're feeling courageous, you'll be able to even go into "Shader Parameters", fine-tune that shader to your liking, then reserve it as a brand new shader. The shader presets can also have parameters. Fortunately, user @davej has created a fantastic shader specifically for the pi, aimed at recreating a CRT appearance whilst still maintaining full speed at 1080p on even a Pi 1 (overclocked). How to get shaders to work on retroarch for android, glsl shaders android, android presets not. , not individual shaders unless they have an accompanying preset). For veteran users: You can update your cores from the RetroArch Switch itself from Online Updater. In previous reshade 1 and 2 there was also a shader based on Lottes (pixelart crt) but it was buggy and never been fixed. I am running a Samsung Galaxy Note 5 on Android 7. Pixel Shaders. RetroArch talks to libretro, a generic emulator core API. Unzip to the shaders/crt folder and load the preset. Settings are also unified across cores with advanced features like shaders, netplay, rewinding, and more!. Emulators are nothing new nor is RetroArch - a ROM emulator based on libretro cores packaged in a clean & intuitive interface. The solution would be to save the preset, and then edit your file by hand and replace retroarch. # shader preset for Retroarch by Birm # Save the text below as. Override config for setting CRT resolutions per-core or per-game in RetroArch - CRT resolution override. About Materials Presets, Shader Presets, and Shaders: Both a Materials Preset and a Shader Preset can apply a different shader, as well as setting the values for the properties of the shader. Presets are beeing saved under the following folder: configs\all\retroarch\shaders\presets\. Setting a shader just for a particular core or game works with presets. – SHADERS: Don’t save the path to the current preset to the main config. We run several PSX games through their paces and toggling on/off various shader presets during play. The resulting shader will restore properly after restarting and even after core/parent/game specific presets are loaded – SOLARIS: Initial port. These complex effects are saved with a special extension:. Shader Presets. I cannot figure out how (within Retroarch) to completely remove any applied shaders. cgp in the shader dir, so if you use just one config your current preset will be retroarch. These shaders generally look better at higher resolutions. + If you like to experiment with different shaders, Retroarch is paradise. r/retrogaming: For those of us who still love vintage gaming. guess it's set to the numeric js button. RetroArch has poor ISO compatibility (not to be confused with game-specific compatibility). After selecting your shader setup, hit Apply Shader Changes. RetroArch) submitted 24 days ago by Maldz Hello, I had RetroArch set up and working just fine with shaders for a while, then I installed Beetle PSX HW and got that working, and ever since it just won't recognize any shader files. Depending on resolution, in excess of 2 million pixels may need to be rendered, lit, shaded, and colored for each frame, at 60 frames per second. Reply to RetroArch Mirror Mode on Mon, 22 Apr 2019 16:37:58 GMT. We added some more shader presets for MMJuno's cel shader. What it does with SFA3 dithering:. 2 NO SHADER That's a bug with the GLSL version of this shader preset. cg files, or as a group of files controlled by a. It's all …. xcodeproj in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. , not individual shaders unless they have an accompanying preset). This brings up the RetroArch interface during gameplay, allowing you to use features like save state and shaders (which aren't available in any other settings menu). The extension is. Look for 'Video Smoothing'. In the Shader Options menu, Parameters (Current) controls what's on your screen right now, whereas Parameters (RGUI) seems to control what gets saved to a shader preset (in your base shaders directory) with Save As Shader Preset. Found some very high res PC monitor images, cropped one and superimposed it over some random blurred backgrounds. ) It's nothing out of ordinary lol, the extra step is just that you need press Apply Shader to load a preset shader,. Okay, the updated halation shader can be downloaded here. More pictures from new Retroarch shader preset (self. glslp and it still behaves the same. Retroarch is every retro gamer's dream, but on Android it can be a a bit touchy if you're not using a controller and are using the retropad on your touchscreen instead. cgp stacks several. In any case, it is safer to load the pre-defined Shader Presets. Shader Presets for:Nintendo 64Sega GenesisSony PlaystationSuper Nintendo Entertainment SystemPut these in Shaders folder then Load Preset. but you don't really need that). Requires RetroArch. by Site is back!.